Maya env ball mental ray

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Everything necessary to create double sided shaders with realistic glossy reflections and translucency is demonstrated in detail. Using Physical Sun/Sky, we create more photorealistic renders through the creation of our own materials in a tonemapped workflow circumventing the default shaders created by Paint Effects. We begin by evaluating the default paint effects library and how to convert the strokes into renderable geometry with mia Materials. In this title, Alex thoroughly covers how to create realistic plants using Maya, Paint Effects and Mental Ray.

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